#ifndef _DRAWPIXEL_H_
#define _DRAWPIXEL_H_

#pragma once
#include "SDL.h"
#include "..\SDLSample.h"
#include <iostream>

using namespace std;

class DrawPixels : public SDLSample
{
public:
	DrawPixels(void);
	virtual ~DrawPixels(void);
	void run(void);
private:
	void putPixel(SDL_Surface*, int, int, Uint32);
	SDL_Surface* screen;
};

#endif